Beak: The pattern for the beak is just a right angle triangle, with one leg 3 1/4" long and the other 4 1/4". If you decided on a sweatshirt with a zipper, then taper the other end down to nothing, as shown with the line drawn (cut off the striped off area). Start the curve around 7" or 8" away from the thinner side. If you are using a pullover hoodie, bring the width down to 1 1/2" at the other end (including the striped out area shown).
Start with a width of 3" at one end and taper it down to the other end. Front Panels: Draw this panel along a straight edge of paper, at least 15" in length. Cut the folded paper along this line and open it up to create a symmetrical shape.
Trace the curve you established earlier onto the folded paper. At the same time, place the top back corner on the fold. Align the front top corner of this pattern to the mark you made on the folded sheet, two and a half inches up from the fold. Lay your previous template panel on top of this folded paper. Fold a piece of paper in half, and mark 2 1/2" away from the fold. This panel follows the same curve you made on the previous piece of the pattern. Top Panel: The next piece we'll look at is the panel that lies on top of the head. Cut this shape out as the pattern for the sides of your assassin hood.
Connect these marks with a line that curves gently at the back end, and straightens out toward the front. Go to the front edge and mark 12 1/2" up from the bottom. On your tracing, measure 9" up the back edge from the bottom and leave a mark. This is the basic hood pattern we will modify. Set it down on a large sheet of paper and trace around the edges. Side Panels: Turn the hood inside out (so the seams stick out) and fold it in half. Once you get the hood off, you can set the rest aside for most of this project. So when a part of the composition becomes a background I not only do not add details but also use the brush to summarize, reduce, or blur details to emphasize the subject.Use your seam ripper to remove the stitching around the neck, separating the hood from the rest of the jacket. There are many renders, and I don't want all of them to reflect all the details, but each one to have a focus, to show the work from different perspectives. In addition, there is a very important function in post that is overlooked by many people, which is to do subtraction. Others include adding more design details to parts of the model that are not defined enough, such as mechanical parts. And Hair, 2D strokes make it easier to draw fine hair and reflections easily. The paint over on the character is often more on the face, especially the eyes, the texture on the model may be enough in the dynamic, but in the still frame often can not be perfect at every angle, I will adjust the pupils by painting the sense of transparency so that they look more vivid. My usual post-process in Photoshop generally includes adjusting the overall composition, saturation, and contrast, emphasizing glowing, adding effects and textures, etc. Maybe they are not perfect, but they are very attractive. I have always been interested in strong female characters. The inspiration is from the characters themselves which gradually build up as the sculpt progresses.Īnother thing that inspired me was probably The Last of Us 2 that I played last year, I really liked the female characters in there, Ellie and Abby. These are also interesting in the development of the design. They are a pair of designs, many features are contrasted to exist, such as posture, height, and expression.
#Assassin creed hoodie tv
It makes me imagine what kind of personalities they are, what fashion tastes they have, how they met and help each other in the journey, and do they also fight over their favorite food and TV shows? In these considerations, many design details could be naturally added: the oiled jacket may be inherited from passed dad, the messy and fine sideburn hair, delicate makeup and manicure the tight frown, upturned mouth, dark circles under the eyes, small freckles, and the hands trying to hold. The facial traits that have not been tried before will serve as a starting point that would always spark my interest in the sculpt. I like these two faces very much, and I will make new attempts in each practice. Then using after-work time, I unconsciously finished the whole body, outfit, and props. it started out as just two of my head sculpting practices. What's interesting is that this concept didn't exist at the beginning. This is the story about two girls on a journey in a time and place of the future, each with their own incomplete and powerful parts, but their link to each other makes them unbreakable in such a harsh environment. I prefer to focus on the perspective of ordinary individuals and realistic details to show the worldview I have established.
I started The Lovers project about two months ago, I am a fan of making fantasy and sci-fi world.